Wednesday 2 November 2022

World War Hulk issue no 4| Usman MRK


In this video, I am going to Read and tell you about the World War Hulk comic of Marvel and will tell you every single detail about what happened when Hulk made the Avengers fight a monster and each other. And Going to read issue no.5 the last issue of this comic. https://www.facebook.com/usmanakhtar.... https://www.instagram.com/usman_mrk689/


World War Hulk (2007) #4 | Comic Issues

"World War Hulk" is a Marvel Comics crossover event storyline published in 2007. The storyline ran through several issues of various Marvel Comics series and centered around the character of the Hulk, who returned to Earth after being banished to space and sought vengeance against the heroes and institutions that had wronged him. Issue #4 is one of the installments in this crossover event.

World War Hulk: The Complete Event

"World War Hulk: The Complete Event" is a trade paperback collection of the comic book storyline "World War Hulk" that was published in 2007. This collection features all of the main issues in the crossover event, including the primary "World War Hulk" limited series and various tie-in issues from other Marvel Comics series that were published during the storyline. It is a comprehensive collection of the entire "World War Hulk" event and is a convenient way for readers to get all of the relevant issues in one place.

World War Hulk Issue # 4

"World War Hulk" #4 is a comic book issue in the "World War Hulk" crossover event published by Marvel Comics in 2007. This issue is the fourth part of the main "World War Hulk" limited series and continues the story of the Hulk's return to Earth and his mission to seek revenge against those who had wronged him. In issue #4, the Hulk continues his confrontation with the heroes of the Marvel Universe, leading to a dramatic and intense showdown.






Wednesday 26 October 2022

World war hulk Issue no.3 | Usman MRK


World war hulk Issue no.3 | Usman MRK

In this video, I am going to Read and tell you about the World War Hulk comic Marvel and will tell you every single detail about what happened when the avengers of Marvel Comics shot the Hulk in space. But only going to tell you about Issue no.1 and going to read Issue no. 2 in the next video


World War Hulk (2007) #3 | Comic Issues

"World War Hulk" was a Marvel Comics crossover event published in 2007. The storyline ran through several Marvel Comics titles and centered on the Hulk, who returned to Earth after being exiled into space and seeks revenge on those who wronged him. Issue #3 was part of this storyline and was written by Greg Pak, with art by John Romita Jr. The issue continued to follow the events of the Hulk's rampage as he confronts the heroes and villains of the Marvel Universe in his quest for vengeance.

World War Hulk #3

"World War Hulk #3" is a comic book issue published by Marvel Comics as part of the "World War Hulk" crossover event in 2007. The issue was written by Greg Pak with art by John Romita Jr. and continues the storyline of the Hulk's return to Earth and his quest for revenge against those who exiled him into space. In this issue, the Hulk faces off against some of the most powerful characters in the Marvel Universe as he continues his rampage, causing destruction and chaos in his wake. The issue features action-packed battles and dramatic moments that will keep readers on the edge of their seats.

World War Hulk Issue #3

"World War Hulk Issue #3" is part of the "World War Hulk" crossover event that was published by Marvel Comics in 2007. This particular issue was written by Greg Pak with art by John Romita Jr. and continues the story of the Hulk's return to Earth after being exiled into space and his quest for vengeance against those responsible. The issue features intense battles between the Hulk and various heroes and villains of the Marvel Universe, as well as further developments in the overall plot of the crossover event. The issue is known for its high-stakes action and dramatic moments, making it a must-read for fans of the Marvel Universe and the Hulk character.

World War Hulk #3 Value

The value of a comic book is determined by various factors such as its condition, rarity, and demand among collectors. As of my training data cut off in 2021, "World War Hulk #3" is considered to be a relatively common issue, so it is not considered to be highly valuable. However, if the issue is in near-mint condition, is a first print, and is well-preserved, it could fetch a higher price. It is difficult to determine an exact value without seeing the specific comic book in question, but on average, a near-mint condition copy of "World War Hulk #3" could be worth between $10 and $30. Keep in mind that comic book values can fluctuate over time and may be impacted by market conditions and other factors. If you are interested in selling your copy of "World War Hulk #3", it is best to consult a professional comic book appraiser or auction house for an accurate valuation.





World War Hulk Issue no 2 | Usman MRK


World War Hulk Issue no 2 | Usman MRK


In this video I am going to Read and tell you about the World War Hulk comic Marvel and will tell you every single detail about, That what happened Hulk almost killed half of the avengers whereas Doctor strange was still hiding somewhere out there. But only going to tell you about Issue no.2, and going to read Issue no. 3 in the next video

Reading World war hulk Issue no.1 |Usman MRK


Reading World war hulk Issue no.1 |Usman MRK


In this video, I am going to Read and tell you about the World War Hulk comic Marvel and will tell you every single detail about what happened when the avengers of Marvel Comics shot the Hulk in space. But only going to tell you about Issue no.1 and going to read Issue no. 2 in the next video.

World War Hulk: The Complete Event

"World War Hulk" is a comic book crossover event published by Marvel Comics in 2007. The event was centered around the character of the Hulk and his return to Earth after being exiled into space. Upon his return, the Hulk seeks vengeance against the heroes of the Marvel Universe for sending him away. The event saw the Hulk facing off against many of Marvel's biggest heroes, including the Avengers, the Fantastic Four, and the X-Men, in a destructive conflict that took place across several comic book series. The event was written by Greg Pak and illustrated by John Romita Jr. and concluded with the one-shot comic "World War Hulk: X-Men."

World War Hulk (2007) #1 | Comic Issues

"World War Hulk" #1 is the first issue of the comic book crossover event of the same name, published by Marvel Comics in 2007. The issue sets the stage for the events of the crossover, as the Hulk returns to Earth after being exiled into space and begins his quest for revenge against the heroes who sent him away. The issue was written by Greg Pak and illustrated by John Romita Jr. It is part of a five-issue limited series that chronicles the events of the crossover and its aftermath.

World War Hulk Reading Order Guide

The "World War Hulk" crossover event encompasses several comic book series and one-shots, and the following is a recommended reading order for the event:

  1. Incredible Hulk #106-111
  2. World War Hulk Prologue: World Breaker #1
  3. World War Hulk #1-5
  4. Incredible Hulk #112
  5. Herc #1-5
  6. Iron Man #19-20
  7. Ghost Rider #12-13
  8. Punisher War Journal #12
  9. Black Panther #34
  10. Thunderbolts #110-111
  11. Daredevil #102
  12. Captain America #25
  13. X-Men #205-207
  14. World War Hulk: X-Men #1

Note: Some of the above comic books may not be essential to understanding the main events of "World War Hulk," but they provide additional context and character perspectives.




Sunday 27 March 2022

PS3 VS XBOX 360 - Special Games of 2008 | Gaming Shooters

 PS3 VS XBOX 360 - Special Games of 2008.

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Xbox reign is about to end. Since then the PS3 looked better and better. It looks like 2008 will be the year for PlayStation. The PlayStation 3 has a lot of big-name titles coming out this year and if all the games on the list are really released this year, we can say WOW. Note: The following list does not represent the full list of specific titles for each console. However, it does give us a very good idea of ​​the rumored games that will be released this year.


PS3:


Resistance 2 (PS3)



Guaranteed success. Although the first one was a good game and was a huge success, it was still just a topic of introduction. Think about what they can do after a few years with games under their belt. 8 players Co-Op! Expect great things in this game.


Gran Turismo 5 Prologue (PS3)


Another guaranteed success. Anyone who plays Gran Turismo will catch this game. If you are a follower, you are a follower. The visuals continue to improve, HD resumes, 'says Nuff!


Haze (PS3)



Hopefully, the game will finally end a long series of delays this year. This game promises some powerful action, including 4-player reunion, exit, exit, screen split, online, or multiplayer local options. The game continues to impress with the look, not only of the graphics quality but also the very cool, unique design elements.


Metal Gear Solid 4: Patriots Guns (PS3)


Who doesn't know about this game? The game has months left and is now a milestone. If any game you can live up to for the fun of the game, stop at Solid Snake, old or young. Like most games on this list, the visuals are amazing. The game looks packed with a huge amount of story and gameplay. The game features a lot of weapons and subtle movements. If you own a PS3, you probably need to purchase this. He knows he will do it.


SOCOM: Confrontation (PS3)



At the beginning of this article, a few details were released. The game will support up to 32 players online. Customizable weapons like SOCOM 3. And like previous SOCOM games, there will be a lot of focus on multiplayer internet. The first name says this one will go the Warhawk route, offering only the internet via Bluetooth headset and everything. After all, the first SOCOM version of the use of pioneer headsets on consoles.


LittleBigPlanet (PS3)


Probably one of the newest, most exciting, and most anticipated games of the year. Little Big Planet looks to grow the PS3 audience with this "build-your-game" game. Eat your heart with Nintendo Miis, this game looks great. The level of creativity allowed is astonishing. The game also supports a 4-player co-op with its opponents. Also, it is perfect for kids without being annoyingly cute.


God of War III (PS3)



The PS2 came out with a bang (though still hanging there) with the original God of War, and more recently, it's still on the old-fashioned console. People have been waiting for the true knowledge of the "next generation" of the God of War and it looks like 2008 will be your year, maybe. Not much is known yet, however, the creator of the game, David Jaffe, is no longer working on the series so we will have to wait and see how it all happens.


Final Fantasy XIII (PS3) - Final Fantasy Versus XIII (PS3)


Whether you are a fan, or you are not, however, you should be aware of the scale of the Final Fantasy franchise. Games continue to set graphic scales for every output. The next, XIII, seems to be doing well for their dignity. Not only do they improve all the visual features, and the storytelling of the game, they prepare for the fight as well. The battle in Final Fantasy XIII promises to speed up and intensify the battles.


MotorStorm 2 (PS3) [Teaser Trailer]


Another sequel to the previous PS3 special, MotorStorm 2 did not reveal much, but from the trailer, we can also expect another pre-provided bar set up so high that they can access it with in-game graphics. Don't get me wrong, the first one looked good, but the video they showed last year looked 10 times better. This has been the best runner-up for a while, but we’ll see how the sequel compares to the popularity of Gran Turismo 5 HD later this year. Other improvements include new cars/trucks/motorcycles, tracks, and best of all, the much-needed 4-player screen split mode. The game is said to include online support for 16 players.


Killzone 2 (PS3)



So, video and screenshots showed how good the game looks in action. But what about the gameplay? The original was not recommended by critics, though I really enjoyed it (it removed a large number of errors). It was definitely not the "Halo Killer" that was mentioned. The next one will really have to prove itself in such a thriving shooter market. Has Guerrilla Games not revealed the exact details of gameplay, i.e., interaction, multiplayer, customization? The game looks good though. Guess we will have to wait and see.


XBOX 360:


Ninja Gaiden II (360)



Finally, on the Xbox 360, I thought we would never come here. Ninja Gaiden II, the first officer, a true sequel, promises to complete everything that makes the reality so popular. Too much action, too bad people, too much blood (probably too much), and too much speed. The creators of the game also faced the difficulties some (many) had in other games. They have said that without overcoming it, they will be changing controls to improve and reduce the irritation of new entrants. They can also add new weapons to the game and animate tone for new characters to keep the visuals new.


The Greatest Man (360)


In the previous episode, Too Human is already set to be part of the trilogy. Everyone loves a trilogy. They have created a vast universe with unique technologies and organic design. The game is built on the story, which includes a highly adaptable camera system that should always give you a better view of the action during the gameplay. The game also includes many RPG elements to keep you interested. Like most RPGs, you can upgrade almost everything, from weapons to the military, to special skills that extend your combat. The game also has a different combat system, which uses the right analog stick for both melee attacks and splits.


Myth 2 (360)


A sequel to a masterpiece of artificial intelligence, the Fable 2 looks to surpass its predecessor in every way. The ultimate decision between good and evil. In this case, your options are even bigger. Like any other Lionhead game, Black & White, the player will be given a pet to help you throughout the game, and as a close friend. Peter Molyneux, the creator of the game, said he wanted the game to get the player involved in the air. Just guessing, but you can expect your dog to eventually die. In addition to the game of conscience, this game is one of the first games to introduce money into the game before it is released. Okay, you can start earning gold to use on Fable 2 before the game hits the store shelf, thanks to the downloadable arcade games on Xbox Live.



Banjo-Kazooie 3 (360)


Very little is known about Bajo-Kazooie 3, if that is the name. Unusually, the game-making company released a short caption trailer back in September 2006. It didn't show any style of play, however, it did show a new style of boxy art that you can see in the screenshots above. You can expect the typical elements of the Bajo-Kazooie arena, collect everything you see, work together to reach different locations and defeat different enemies, and the vast open world. The Xbox 360 is not well known for having multiple platforms, so this will be a welcome addition. The last time we had a Banjo game was back on the N64.


War Gear 2 (360)



Should I say something? Gears of War 2. He knew that he would succeed. The first one was a huge success, actually defeating Halo in the top multiplayer online game, as long as it was the last generation of Halo 2. The game includes everything new Unreal Engine offers 3. More on-screen enemies, more damage, more light more realistic, and more chainsawing action. Another day of appearance awaits us this fall.


Halo Wars


Halo is not dead! At least the whole Halo universe is missing. Halo Wars is the first Halo game that is not a Halo game. It is a real-time strategy. While the game can only be upgraded to Bungie, it is upgraded from the ground up to the Xbox 360 and console gameplay. This means they've solved some of the problems that plagued many real-time strategy games on consoles. Did you know that Halo was originally a real-time strategy game for Mac? True.


Splinter Cell: Case (360)


Sam Fisher's next step looks remarkably similar to the Bourne Identity-type game. That being said, it still looks good. They threw away their blue eyeglasses to get a men's bag (like Jack Bauer), a hoodie, and a beard and found the stripped and dirty, green, Splinter Cell game where you now run. law. The new game seems to be changing beyond Sam's fashion, focusing on what Ubisoft calls "All Game based on development". When your inventory is the world around you, take and throw chairs, etc. Use mobs to your advantage, such as Assassin's Creed. This could be a good way to revive the series, or it could be too far away from its roots and lose fans.


Left 4 Dead (360)


Zombies, Co-Op, Valve, Source, 'said Nuff. "43 in Left 4 Dead actually means something, not just l337 talk. Okay, a four-player co-op for first-person zombie shooting. A lot of people expect a lot from it, and it seems likely. Live in harmony with them. Not a fan of being human, they treat you well. You can choose to play as zombies, or "infected" as they are called in the game. There are many different types of zombies each with different strengths and weaknesses.


Alan Wake (360)


Do you like psychologically pleasing ones? Alan Wake was introduced as a "movie" like a game rather than a normal action game. Officially they call it a "happy mental act". The game has been under development for some time now (won GameSpy Best E3 2005) and says it has a 2008 release date, we'll see. Looks good, the developers spent a lot of time actually shooting the air of the thriller. They incorporate full day and night light and weather effects in real-time.


Honorary: Heavy Rain (PS3), Agency (PS3), L.A. Noire (PS3), Tekken 6 (PS3), Huxley (360), GTA4 (360 special episode content), Conan Age (360)

That’s a little bit and I’m tired. This should give you something to think about when buying a console this year. I'm sure there are a lot of outgoing games not on this list. I recently compiled some of the biggest special consoles of 2008.

Friday 25 March 2022

Making A Great Video Game | Gaming Shooters

 Making A Great Video Game | Gaming Shooters 

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Making a Good Video Game | Game shooters

When you make a good game there are a few things to consider if your game will survive in a market full of good game designs. Below are a few key factors to consider when designing a great game.


Game graphics:


It is a common misconception that the best games are based on excellent graphics. While you have excellent graphics, this one thing will not make a good game if some features are not up to standard with the graphics. However, having said that, it is fair to say that when combined with other aspects of game design that are equally important, good graphics can give the game a better chance than other games with low-quality graphics. A few examples of this are the world rich with pictures of games like Halo, Myst, Tomb Raider, Final Fantasy, Star Wars, and these are just a few of the many games that can be considered as excellent graphics. It is, therefore, safe to assume that one important thing is a good game, but that needs to be combined with other equally important features, the id for the game to have good graphics.


Game:


This feature is also a very important feature of the game's design as it incorporates the point of play of the game, the goal to be achieved, and the possible interaction between game elements such as objects or Playable Characters. Although the game should have a decent play and story, this fact will not make a good game in itself. When combined with good graphics though, these two features will give the game a limit over the competition. Playing a game can be a simple process or a very complex process and can still make a good game, as we can see when we compare the game 'Tetris' with the game "Final Fantasy". Both games were the hottest games so far left in the crowd list of the best games. The game itself has many helpful features in every game, which we will not consider here, but to name a few, the game designer can consider such things as, Line Story, other options, natural physics, player interaction, etc. So again, we can see that this thing alone will not make a good game but will participate in a good game when combined with other important aspects of game design.


Game audio:


The audio aspect of the game in game design is very similar to Game Graphics. The sound quality in the game can help determine whether a game is good or not. Examples of this can be found in some of the classics if we think of games like Zelda or an old Atari game called Frogger. Most of us can think of an old game that we can still remember the music of the game, except that some of it were annoying, but most of it was attractive and addictive. Then we move on to game history and reach games that rely heavily on the sound of the game, such as Silent Hill or F.E.A.R. These games would not have been as good as they are now if they had low-quality sound. And so again we see another important thing that needs to be added to the game to make it a good game.


Playback:


This aspect of game design has greatly improved over the years of game design, as our game goals and objectives have greatly improved and deepened. To illustrate this point I will take you back to the game history in the classic 'Tetris'. This game, and others in this category, are designed to play and set a record for that game, then play it again and try to improve that record. Whether it’s high scores, long survival, game progression, or some other type of scoring, ultimately your ultimate goal is to hit the points set as the best points. Later in the game history, we began to see Re Playability more advanced in-game designs in the sense of strategic games, in which the player makes a decision that determines how the game will progress from that point forward. One of the best games in modern game history featuring advanced Relocation models like LOTR, where once you have played the game as a good person, you can replay all levels as a bad person, as is common in Star Wars games and many other games in this genre, Alternative Re Playability is available in some of the new Star Wars games and the popular game called 'Deus Ex - Invisible War', in which the player's choice determines how the story will unfold, meaning that each time you play you have the option to make a different choice that doesn't lead to death all the time but instead re-formed the way the story unfolds in the actor. This game feature is one of the most important factors that must be combined to make a good game.


Additional features:


A few other problems that can make a game a good game that can be combined with the above are listed here. First of all, there is the development of the Character. As you progress through the game, your opponents need to get more challenges. As opponents become less powerful it is a natural conclusion that you want your character to grow up with your opponents. The best games seem to offer you a lot of different areas for your character that you can modify or redesign or improve, etc., to improve your character skills. This allows the player to combine his character into a character that is very personal to you, a person with whom the player can connect at a certain level.


Another consideration when trying to design a good game is the level of skill required to play the game. For a long time, people, usually from older generations who have never grown up near computers, often say that they do not like a particular game because there are so many buttons and they are so complicated. This concept comes from many different levels for different players and is a factor that should be considered by the designer of any game. Communication between user and game is very important.


As well as this, the designer would like to think about how difficult it is for the whole game to work well with the game itself. In a monopoly-like game, the lucky thing is luck, in that even a child can be a monopoly winner if luck succeeds, while a game like a test, for example, requires skill and planning or tactics. So what skills are needed to complete the game it is the most important factor towards the best game.


Another important factor to consider when making a good game is the length of time for each level within the game, or the game itself. Although a good game can take a very long time to complete, the stages are usually not separated by distance. Game storage is an important factor when you think about it. Does the game allow the user to save as often as the players will be able to, or does the player have to come to a strategic place to use Game Save? And how far apart each Game is and what the Game Save position is also a very important factor. No one likes to walk on stage for half an hour, to face a big battle that will eventually have a saving point on the other side of the battle. This will frustrate your player when he dies in battle and the previous save game goes back to the beginning of the level.


Finally and I have this article about beautiful game design. One of the most important things and one that qualifies can be at least 50% of your sports success, is a start. Players are excited when they face new plans. Not only do they wonder if they can control the system and complete the goal of the game, but also, if it is a good principle that somehow seems more profitable than other programs on the market, we will always connect the player. An example of opposition systems can be seen in first-person shooting games where the main focus has been on the shooter as seen in third-person view or first-person view. This seems to be the most advanced shooter program, with the emergence of games like Swat and Full Spectrum Warrior. In Swat, the system makes a difference in that if you are going to open a door in a game you have options on how to open that door. You can go and open it yourself, you can instruct team members to go ahead and open it. You can also open the door using a variety of techniques such as burglary and piercing, which means opening the door and dropping a bomb before you enter to clear the room. In Full Spectrum Warrior, we see the system change and in that, your group of four men now have to roam the area by creating strategic structures around things. These are just two of the many varieties of Unique Systems.


In short, a good game does not seem to be defined by anyone object as seen above, but rather, it seems to depend on a successful combination of a successful design feature. The few that are listed above are not all factors that need to be considered in making a good game, however, they are certainly some of the most outstanding.

Friday 18 March 2022

Video Game History - The First Video Game Ever Made?

 Video Game History - The First Video Game Ever Made?

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As an avid retro player, I have long been particularly interested in the history of video games. To be more precise, my favorite title is "What is the first video game ever made?"


The question was: What was the first video game ever made?


Answer: However, like most things in life, there is no easy answer to that question. It depends on your definition of the word "video game". Example: When you talk about "first video game", do you mean the first video game for sale, or the first concert game, or maybe the first digital game? Because of this, I made a list of 4-to 5 video games in one way or another that were beginners in the video gaming industry. You will notice that the first video games were not created with the intention of making a profit from them (back in those decades were not Nintendo, Sony, Microsoft, Sega, Atari, or any other nearby video game company). In fact, the idea of ​​a single "video game" or electronic device designed exclusively for "playing games and entertainment" was beyond the imagination of over 99% of people back then. But thanks to this small group of intellectuals who have gone through the first steps of getting into the video game revolution, we are able to enjoy many hours of fun and entertainment today (excluding the creation of millions of jobs over the last forty or 5 years). Without further ado, here I present the "first video game nominees":


The 1940s: Cathode Ray Tube Amusement Device


This is considered (by the official documents) as the first electronic game device ever made. Created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was compiled in the 1940s and filed in the US Patent in January 1947. The patent was granted in December 1948, making it the first electronic game device to obtain a patent (US Patent 2,455,992). As described in the copyright, it was an analog circuit device with a series of knots used to move a dot from a cathode ray tube display. The game was inspired by the way the arrows appeared on the WWII radar, and the purpose of the game was to control the "arrow" to hit the target. In the 1940s it was very difficult (not to say impossible) to display graphics on a Cathode Ray Tube display. Because of this, only a real "arrow" appeared on the screen. Targets and any other images displayed on screen overlays are automatically placed on the display screen. It has been said by many that the famous Atari video game "Missile Command" was created behind this gaming device.


1951: NIMROD

              

NIMROD was the name of a digital computer from the 50s. The creators of this computer were engineers of a UK-based company under the name Ferranti, who had the idea of ​​showcasing the device at the British Festival of 1951 (and later shown again in Berlin).


NIM is a two-player number strategy game, believed to have originated in ancient China. The NIM rules are simple: There are a certain number of groups (or "clusters"), and each group contains a certain number of items (NIM's standard startup list is 3 clusters containing 3, 4, and 5 items respectively). Each player takes turns removing items from the pile, but all the extracts must come from one pile and at least one item must be removed. The player who will take the last item in the last pile loses, however, there is a variation of the game where the player who takes the last item in the last pile wins.


NIMROD used the light panel as a display and was designed and developed for the unique purpose of playing the NIM game, making it the first digital computer device specifically designed to play a game (however the main idea was to show how digital computers work, rather than fun and entertaining). Because it does not have "raster video equipment" as a display (TV set, monitor, etc.) it is not considered by most people as a real "video game" (an electronic game, yes ... video game, no ...). But again, it really depends on your point of view when you talk about "video games".


1952: OXO ("Noughts and Crosses")


This was a digital version of "Tic-Tac-Toe", computer-generated for EDSAC (Electronic Delay Storage Automatic Calculator). It was designed by Alexander S. Douglas of the University of Cambridge, and for a time and was never intended for entertainment, was part of his Ph.D. Thesis "Interaction between man and computer".


The rules of the game are those of the standard Tic-Tac-Toe, a computer-resistant player (no two-player option available). The input method was rotating dialing (such as those found on older phones). The output is shown on a 35x16-pixel cathode-ray tube display. The game was never very popular because the EDSAC computer was only available at the University of Cambridge, so there was no way to install it and play it elsewhere (until many years later when the EDSAC emulator was developed, and at that time many began to succeed. Some good video games where it is also found ...).


1958: Two Tennis


"Two Tennis" was created by William Higinbotham, a physicist who works at Brookhaven National Laboratory. The game was created as a way to have fun, so the laboratory guests had something funny to do while waiting for "visitors' day" (finally! ... a video game created for "just fun" ...). The game was very well designed for its season: the ball behavior was adjusted by a few factors such as gravity, wind speed, location, contact angle, etc .; you should avoid the net-like real tennis and many other things. The video game computer hardware consisted of "joysticks" (two controls with a rotating knot and a push-button) connected to an analog console, and an oscilloscope as a display.


"Two Tennis" is considered by many to be the first video game ever created. But also, many others differ from the idea that "it was a computer game, not a video game" or "the outgoing show was an oscilloscope, not a" raster "of video presentation ... so it is not suitable as an oscilloscope video game". However, you can't please everyone ...


There are also rumors that "Two Tennis" was the inspiration for Atari's hit song "Pong", but these rumors have been strongly denied ... for obvious reasons.




1961: Space warfare!


"Spacewar!" the video game was created by Stephen Russell, with the help of J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Wirtanen, and Dan Edwards of MIT. In the 1960s, MIT was "the right decision" if you wanted to do computer research and development. So these 12-year-old boys used a brand new computer and were expected to arrive on campus soon (DEC PDP-1) and began to think about what kind of hardware testing programs would be offered. When they found out that "Precision CRT Display" would be installed on the system, they immediately decided that "some kind of visual/interactive game" would be the PDP-1 option display software. And after some discussion, it was immediately decided whether it would be a space war game or something similar. After this decision, all other ideas came out very quickly: like the rules of the game, design ideas, planning ideas, and so on.


So after about 200 hours of work, the first version of the game was finally ready for testing. The game consisted of two spacecraft (successfully named players "pencil" and "wedge") arrows shooting at each other with a star in the middle of the display ("pulling" both spacecraft because of its gravitational force). A set of control switches were used to control each spacecraft (rotation, speed, arrows, and "hyperspace"). Each spaceship has a limited amount of fuel and weapons, and the hyperspace option was like a "panic button", in case there was no other way out (it could "save or break you").


The computer game became an instant success among MIT students and programmers, and they soon began making their own changes to the game system (such as real-time background charts, star / non-star option, background disable option, angular dynamic option, among others). Game code was transferred to many other computer platforms (as the game required a video display, an option hard to find in 1960s programs, it was widely exported to new/cheap DEC programs like PDP-10 and PDP-11).


Spacewar! is not only regarded by many as the first “real” video game (as this game has a video presentation) but also proven as a true precursor to the real arcade games, as well as being the inspiration for many. other video games, consoles, and video game companies (can you say "Atari"? ...). But that’s another story, in-store games and video games were written on a separate page of video game history (so stay tuned for upcoming articles on these topics).


So here are the nominees for the "First Video Game". Who do you think was the first video game to ever be made? Instead of looking at which video game was the first, most importantly created, time. As the creator of "Spacewar!", Stephen Rusell, once said: "If I had not done it, someone would have done something equally exciting or better in the next six months. I just got there first".

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