Tuesday 15 February 2022

Digital Games And Kids - A Different Perspective

 Digital Games And Kids - A Different Perspective

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Digital Games With Kids - A Different View

The "Wikipedia problem" means that children who turn to the Internet for answers are in line with a new era that is confusing teachers and counselors around the world. There are probably equal numbers of teachers who see technology as a solution to a problem. While the common belief is that technology hinders students 'ability to think and analyze, there is also a strong vision in favor of video games and digital gadgets' ability to engage students and enhance learning through more than one emotional stimulus. Despite growing concerns about students' lack of attention, institutions are putting them in the classroom program.

Children are curious by nature. They are curious about being able to discover new things and learn how to find and explore before engaging in formal education such as reading or writing. Science is a discipline for experimentation and discovery. The National Science Education Standards emphasizes that "science education needs to provide students with three types of science skills and understanding. Students need to learn the principles and concepts of science, acquire scientists' thinking and process skills, and understand science as basic knowledge. research that tests their theories, and they need to understand why such an investigation is so powerful. Therefore, it is compulsory to involve children in science education at an early age.

Digital games are more likely to win students' attention and attention than other traditional ways of providing education in the classroom. However, some educators point to them as the cause of significant reductions in children's attention span. The following sections in this article discuss kids' involvement in games in the technology era, the types of games available in the market, and the impact of digital games as learning resources in the classroom.

Games and Kids Age

Digital technology has expanded the video game horizons in the modern world. Children are subject to a much more sophisticated and challenging technological environment than their peers have since more than half a century ago. Children's participation in digital play is the result of many important changes in the way of life and culture of modern society. Easy access to technology, income from double-income families and a lack of outdoor work infrastructure in many cities have a major impact on making screen games an integral part of children's lives. A study by the Centers for Disease Control and Prevention (2010) found that only 20 percent of census blocks are within half a mile of the block area. Also, the effect of peer pressure cannot be underestimated in these times of social networking.

The digital game market is one of the fastest-growing segments of the global entertainment industry. The US sees an unprecedented influx of digital games among young people. In the US, 97% of teens play a certain type of game regularly. In India, the sports market has grown significantly over the past few years. Therefore, it is important for academics to always consider the use of digital games as a learning tool in the classroom. Institutions are implementing new ways to use digital profits to improve reading knowledge in schools.

What are Digital Games?

There is no logical explanation for the games as they can vary depending on a person’s preferences and career. Games can be defined as "a system in which players engage in performance conflicts, defined by rules, resulting in a measurable outcome". Digital technology and technology add new dimensions to games where simulation, collaboration, realities that taxpayers dislike we see, other realities, intellectual combined with sensory stimuli such as sounds and visuals. Digital games are also characterized by their portability and unlimited accessibility.

Simulation games, simulation games, and puzzles are some of the most popular digital games. In role-playing games, the actor plays the role of a specific character in the physical world from one level to another based on the outcome of a previous level. RPGs can be single-player like pits and dragons from earlier days of games or multiplayer games such as Diablo III, Xenoblade, Final Fantasy XIII-2, or Mass Effect 3. MMORPG or Massive Multiple Online Role-Playing Games is an extension game for RPGs in which a large number of players participate in the virtual world online. Role-playing games create real-world situations in the physical world. The outcome will depend on the player's decision-making and response and will be closely related to what might happen in the real world in the same situation. Widely used in training and analysis, role-playing games are also popular because of their unpredictable and personalized effects. Flight Simulator X, Live Fast (LFS), and Need for Speed ​​have been the most popular simulation games for a long time. The confusing nature of digital games involves problem solving and analysis with varying levels of difficulty depending on the type of game. Crosswords games and treasure hunt games are the basic types of puzzle games both physically and digitally.

All forms of digital games involve the social involvement of players. Some require collaborative efforts to play while others may be discussed or socially analyzed. Despite the fact that some games are blamed for the seemingly violent consequences, a well-designed game can speed up the process of thinking through motivation, engagement, art integration, and the development of a meta-game i.e., social interactions that are promoted and developed within or outside the game. Incorporating digital games into the framework of basic education can lead to improved competition and multi-faceted growth in children.

Digital Games for Science Education - Why and Why Not?

The 21st century requires counselors and students to integrate technology into the curriculum. While the main goal is to benefit students in terms of learning and knowledge, unregulated, unplanned, or unimportant use can lead to complete failure or negative consequences. Some of the negative effects of digital games in general and context on education are listed below:

Digital games have been plagued by allegations of child abuse and violence at an early age. In a study by Anderson and Bushman (2001), children who engage in violent video games are more likely to develop aggressive thoughts, emotions, and behaviors, as well as a decrease in social support. The use of weapons and the rewards of violence is a source of widespread concern.

Digital games can be addictive and addictive. Digital games, outside the arena of communication, are thought of as weight loss that leads to childhood obesity and postural and skeletal disorders.

Sports addiction is also known to make children isolated in society. Uncontrolled behavior, depression, and increased levels of anxiety are largely due to playfulness in children. Some studies also suggest that children who play sports may not be able to concentrate longer and reduce attention span.

Children are prone to adopt socially unacceptable behaviors through the use of digital games such as swearing and sexual misconduct. Lack of adequate information about online testing is a growing concern among parents.

Digital games are considered a barrier to better academic performance. Students are often found skipping schoolwork to play games that lead to poor performance at school. However, despite their reputation as promoters of violence and chaos, digital games have been shown to help children learn the skills, content, and skills that are important in the "21st century". From digital games children can learn: content (from rich vocabulary to science to history), skills (from reading and writing to math to problem-solving), the creation of art objects (from videos to software code), and system thinking (how changing one thing affects relationships completely). The powerful arguments in favor of the use of digital games as a learning tool for higher education are summarized below:

Digital games incorporate extreme hand-eye interaction and improve motor and sensory skills. The nervous theory proposed by academician Laird (1985) confirms that effective learning occurs when nerves are stimulated. Although some studies show that digital games reduce attention span, there is strong evidence that improved focus is shorter. Digital games involve monitoring every detail, following rules, and responding consistently to a given situation. The help of sophisticated digital games to develop problem-solving skills and decision-making. Other games also include rational analysis of the pattern and perception of the pattern and improve memorization thereby assisting in the cognitive process. Playing with rules teaches children to accept and respect a certain level of discipline.

Multi-player digital games develop a constructive sense of competition. Participatory games also improve the team-building attitude. They develop time management skills on the team and train players to work together to achieve the desired goal. They teach players to accept defeat as well as to strive for better results. Digital games provide a way for the most active kids to direct energy in a game based on a creative system.

They also provide a place to release anger and frustration, thus helping to break down stress. Other games also include exercises such as the Nintendo Wii fist that helps children to engage mentally and physically with children. Complex digital games involve a high level of versatility thus enhancing the natural learning process of the brain. Brain-based learning theory suggests that multitasking is a natural function of the brain and that learning develops challenges at various levels. Digital games improve situation analysis and strategy for children. 

Since games have specific goals at all levels and the ultimate goal of the game, it teaches players to plan short- and long-term strategies such as earning points, saving energy, and reaching the ultimate goal of the game. Role-playing games and digital role-playing games help players gain expertise or learn by experiencing real-world simulations. The learning experience and action learning theories are based on the premise that people learn as soon as they hear and participate in the action.

"Games need the kind of thinking we need in the 21st century because it uses real learning as a basis for exploration. It not only tests current knowledge and skills but also prepares for future learning. about the student, over time. "




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